Update 3.5.0 brings back the Haunted Harvest seasonal event, introduces several gameplay and UI improvements, weapon balance adjustments, new Ascended Archboss weapons, and quality-of-life enhancements across multiple systems. Read on for the full list of updates.
Haunted Harvest Returns
Event Period: October 23 – November 13
Sweet rewards, spooky decorations, and creepy cosmetics return for another year of Haunted Harvest! The limited-time Haunted Labyrinth dungeon also makes its comeback. What tricks will your guild pull off alongside these treats?
More details about Haunted Harvest activities will be shared in a dedicated article later this week.
Europe – Daylight Savings Time Adjustment
European servers will undergo an early adjustment—three days ahead of real-world DST—due to maintenance requirements.
- Local reset times will shift 1 hour earlier, now fixed at 08:00 UTC.
 - Dynamic Events, Riftstones/Boonstones, Bosses, Sieges, and other time-based content will retain their local time slots.
 - Battle Pass, Arena, Weekly Missions, and NPC resets will also move 1 hour earlier (remaining at 08:00 UTC).
 
Server Transfer Adjustments
After maintenance:
- Characters on servers added with Update 3.0.0 can now transfer to Legacy Servers.
 - Transfers between new servers will no longer be available.
 
System Updates
Trait System
- UI improved: Material item selection now directly displays extract lists.
 - Blessing Points used during enhancement are now visible.
 - Locked, rune-applied, or equipped items appear dimmed in material lists.
 
Cooking
- New material merchants have been added near cooking hearths in Kastleton, Vienta, Herba Village, and Stonegard Castle.
 - General Merchants will no longer sell cooking ingredients.
 - Players with DaVinci’s Favor can summon Solia, the cooking material merchant, at any time.
 
Targeting & UI
- Removed unnecessary effect icons when targeting other PCs (e.g., Gigantrite buffs, Guild Skills).
 - You can now rename categories when editing the Main Menu Layout (Keyboard & Mouse only).
 - HUD Display and Party HUD settings are preserved after leaving a raid.
 - Search functions added to Storage Chest, Inventory, and Mirror Boutique menus.
 - Added Show Cloak toggle in Character Info.
 - Photo Mode: Players can now chat while in Photo Mode.
 
Other Fixes
- Fixed issues affecting stealth target selection, furniture placement, gliding elevation, boss-area boundaries, and chat text cutoff.
 - Numerous controller input bugs and raid mechanics issues resolved.
 
Weapon Balance Adjustments
Crossbow
- Nimble Leap (Immune): 3s cooldown added.
 - Weak Point Shot (Shield Weakening): Now deals 500% fixed damage to shielded targets.
 
Dagger
- Inject Venom: PvE dmg ↑ from 60% → 100%.
 - Brutal Incision: PvE dmg ↑ from 15% → 50%.
 - Thundering Bomb: PvE dmg ↑ from 40% → 50%.
 - Vampiric Strike (Shield Reduction): Now deals 320% fixed damage to shielded targets.
 - Frenzied Sword Dance: +50% PvE damage boost added.
 
Greatsword
- Raging Frenzy: Gains skill-damage boost when applying Shock.
 - Death Blow (Cooldown Reduction): Adds 50% CD reduction for Guillotine Blade when hitting Shocked targets.
 - Valiant Brawl, Cruel Smite, Guillotine Blade: PvE dmg ↑ from 120% → 140%.
 
Longbow
- Decisive Sniping / Bombardment: PvE dmg ↑ from 85% → 110%.
 - Brutal Arrow: Now affects Oppressed targets.
 - Steady Aim: +20% Critical Damage for 4s when applying Oppress.
 - Fixed skill-use height bug with Strafing (Mobility).
 
Orb
- Stellar Dash: Damage reduced (Epic Lv.5: 680%→580% base).
 - Void Slash / Interstellar Explosion: PvE dmg ↑ 40%→60%.
 - Supernova Collapse: Movement-speed reduction changed to 80%.
 - Weapon Mastery adjustments:
- Stacking Echo: Extra projectiles reduced (12→9).
 - Flow Shift: Orb effect dmg ↓ (35%→25%); Shield Health reduction ↓ (30%→25%).
 - Seer: Heavy Attack dmg ↓ (26%→20% at Lv.10).
 
 
Spear
- Vicious/Brutal Fury: PvE dmg ↑ 40%→60%.
 - Cyclonic Fury: PvE dmg ↑ 80%→100%.
 
Sword
- Counter Barrier (Concentrated Barrier): Points reduced (7→5); now lowers target Bonus Damage by 5 for 6s.
 
Item & Equipment Updates
- Fixed various legendary weapon effects not triggering or applying incorrectly.
 - Added Tier 3 Armor options to Manticus Equipment Selection Chest.
 - Multiple cosmetic texture and dye issues corrected.
 
Epic Tier 3 Armor Adjustments
- Now affected by Buff Duration stats.
 - Blood Knight’s Assassination Hood: Trait changed to Health Regen.
 - Flashfire Fanatic: Added cooldown to 4-set effect.
 - Fallen Dynasty: 4-set now boosts Heavy Attack Damage (up to +30%).
 - Steel Juggernaut: 4-set now includes Magic Endurance (raised to 250).
 
Battlegrounds
- Added Base Protection Buff: Increased defense near your base; incoming damage penalty in enemy base.
 - Added AFK player indicators.
 - Fixed incorrect opponent info on the scoreboard.
 
Archbosses & Weapons
- New Ascended Archbosses: Ascended Giant Cordy and Ascended Deluzhnoa.
 - Increased HP for Queen Bellandir and Tevent.
 - Talandre and Ascended Archboss Weapons: Upgraded to Epic Tier 3+, with one additional stat.
 - Added 9 new Epic Tier 3 crafting recipes for Ascended Archboss weapons.
 - Archboss Skill Cores can now be reverted to weapons using dropped fragments (auto-enhanced to +12).
 
Housing
- Purchase requirements now clearly displayed.
 - Map icons updated to show house size.
 - Added filter and search functions for furniture and storage.
 - Furniture scores normalized across same-grade items.
 
Guilds
- Added new Guild Contracts:
- General: Complete Resistance, Defeat Field Boss
 - Dungeon: Complete Abyss Dungeon, Defeat Co-op Dungeon Boss
 
 - Adjusted contract rewards (Abyssal Stones replace old materials).
 - Added new Guild Merchant items and expanded Guild Storage grade settings.
 - Guild Raid notifications now show progress updates in real time.
 
Localization
- Fixed Korean and German text display bugs.
 - Updated multiple skill and achievement descriptions for clarity.
 - Adjusted terminology: “Shield Health” now used consistently.
 













