Take a look to the updates applied through regular maintenance on Wednesday, February 14, 2024. The patch notes were translated from Korean from the official website, so we apologize for any translation errors.
Update details
Combat experience improvements
- Changed the monster’s ‘rage skill’ range to be distinguishable through color.
- Some skill errors have been corrected.
※ Skill changes related to ‘Sword’ are scheduled for February 21st. We wanted to give you a heads up on the next major update.
※ We are aware of the imbalance between weapons, and we will do our best to improve it in the future.
■ Common
- When a monster uses an AoE rage skill, the color of the will be white for characters out of range
■ Staff
- [Inner Peace] has been modified so that it is not affected by the enhancement duration increase stat while the skill is being cast.
■ Longbow
- Fixed an issue where some monsters were unable to perform certain patterns when hit by [Whirlwind Arrow].
※ The information below is scheduled to be updated on February 21st (Wednesday), and details are subject to change.
※ The counterattack efficiency and survivability of the sword will be adjusted, and some direct damage abilities will be increased.
■ Sword
- Increases the damage of all grades of ‘Sword’ equipment.
: Increases by approximately 20% based on non-enhanced equipment. - Adjust the cooldown time and damage of [A Shot at Victory] and add basic effects.
: Reduces skill reuse time to 27 seconds.
: Adjust the basic mana consumption to 290.
: The damage of sword skills increases by 20% for 6 seconds after using the skill.
: Increases damage by level.
Epic | Before | After |
Level 1 | 615% + 41 | 725% + 49 |
Level 2 | 615% + 50 | 725% + 62 |
level 3 | 661% + 59 | 780% + 75 |
Level 4 | 661% + 68 | 780% + 88 |
Level 5 | 730% + 77 | 860% + 101 |
- Increases the damage of [Retaliatory Strike].
: Increased damage increased to 65% when rage defense is successful.
: Increases damage by level.
Uncommon | Before | After |
Level 1 | 250% + 14 | 265% + 21 |
Level 2 | 250% + 20 | 265% + 30 |
Level 3 | 250% + 26 | 265% + 39 |
Level 4 | 250% + 32 | 265% + 48 |
Level 5 | 250% + 38 | 265% + 57 |
Rare | Before | After |
Level 1 | 250% + 44 | 320% + 66 |
Level 2 | 250% + 50 | 320% + 75 |
Level 3 | 250% + 56 | 320% + 84 |
Level 4 | 250% + 62 | 320% + 93 |
Level 5 | 250% + 68 | 320% + 102 |
Epic | Before | After |
Level 1 | 250% + 74 | 380% + 111 |
Level 2 | 250% + 80 | 380% + 120 |
Level 3 | 250% + 86 | 380% + 129 |
Level 4 | 250% + 92 | 380% + 138 |
Level 5 | 250% + 98 | 380% + 147 |
- Increases the damage and strike accuracy of [Shield Strike].
: Increases the Heavy Attack Chance per 1% and shield defense probability to 20.
: Adjust mana consumption by grade.
Grade | Before | After |
Uncommon | 70 | 80 |
Rare | 90 | 100 |
Epic | 110 | 120 |
: Increases damage by level.
Uncommon | Before | After |
Level 1 | 340% + 15 | 420% + 17 |
Level 2 | 340% + 23 | 420% + 26 |
Level 3 | 340% + 30 | 420% + 35 |
Level 4 | 340% + 38 | 420% + 44 |
Level 5 | 340% + 45 | 420% + 53 |
Rare | Before | After |
Level 1 | 440% + 53 | 530% + 62 |
Level 2 | 440% + 60 | 530% + 71 |
Level 3 | 440% + 68 | 530% + 80 |
Level 4 | 440% + 75 | 530% + 88 |
Level 5 | 440% + 83 | 530% + 97 |
Epic | Before | After |
Level 1 | 540% + 90 | 640% + 106 |
Level 2 | 540% + 98 | 640% + 115 |
Level 3 | 540% + 105 | 640% + 124 |
Level 4 | 540% + 113 | 640% + 133 |
Level 5 | 540% + 120 | 640% + 142 |
- The damage and rare grade special effect of [Strategic Rush] have been changed.
: Increases damage by level.
Uncommon | Before | After |
Level 1 | 170% + 19 | 200% + 19 |
Level 2 | 170% + 28 | 200% + 28 |
Level 3 | 170% + 38 | 200% + 38 |
Level 4 | 170% + 47 | 200% + 47 |
Level 5 | 170% + 56 | 200% + 56 |
Rare | Before | After |
Level 1 | 200% + 66 | 240% + 66 |
Level 2 | 200% + 75 | 240% + 75 |
Level 3 | 200% + 84 | 240% + 84 |
Level 4 | 200% + 94 | 240% + 94 |
Level 5 | 200% + 103 | 240% + 103 |
Epic | Before | After |
Level 1 | 240% + 113 | 280% + 113 |
Level 2 | 240% + 122 | 280% + 122 |
Level 3 | 240% + 131 | 280% + 131 |
Level 4 | 240% + 141 | 280% + 141 |
Level 5 | 240% + 150 | 280% + 150 |
: Changes the special effects of rare grades.
Grade | Before | After |
Rare | Deals 98% damage to enemies in front after charging. | When used on a target that is immune to Collision, increases base damage by 40 for 6 seconds. |
- Adjust the damage and distance of [Shield Throw].
: Adjusts the shield’s movement distance to 500% of the attack distance. (minimum 11.25m)
: Increases shield damage to 260%.
: Increases the critical hit of the following skills by level.
Epic | Before | After |
Level 1 | 40 per target | 60 per target |
Level 2 | 50 per target | 70 per target |
Level 3 | 60 per target | 80 per target |
Level 4 | 70 per target | 90 per target |
Level 5 | 80 per target | 100 per target |
- Adjust the damage of [Annihilating Slash] and add effects.
: Adds the effect of reducing the remaining cooldown time of [Annihilating Slash] by 8% in proportion to the number of targets damaged.
: Adjusts the damage by level and the damage to the weakened target.
Epic | Damage per Level | Damage dealt to weakened target | ||
Before | After | Before | After | |
Level 1 | 240% + 19 | 280% + 23 | 310% + 23 | 420% + 34 |
Level 2 | 240% + 23 | 280% + 28 | 310% + 28 | 420% + 42 |
Level 3 | 240% + 26 | 280% + 32 | 310% + 31 | 420% + 48 |
Level 4 | 240% + 30 | 280% + 37 | 310% + 36 | 420% + 55 |
Level 5 | 240% + 34 | 280% + 42 | 310% + 41 | 420% + 63 |
- The damage application method and hero grade special effects of [Counter Barrier] will be changed.
: Adjust cooldown time to 21 seconds.
: Adjusts the shield defense probability by level.
Uncommon | Before | After |
Level 1 | 13% | 13% |
Level 2 | 15% | 14.5% |
level 3 | 17% | 16% |
Level 4 | 19% | 17.5% |
level 5 | 21% | 19% |
Rare | Before | After |
Level 1 | 23% | 20.5% |
Level 2 | 25% | 22% |
level 3 | 27% | 23.5% |
Level 4 | 29% | 25% |
level 5 | 31% | 26.5% |
Epic | Before | After |
Level 1 | 33% | 28% |
Level 2 | 35% | 29.5% |
level 3 | 37% | 31% |
Level 4 | 39% | 32.5% |
level 5 | 41% | 34% |
: Adjusts the counterattack distance.
Division | Before | After |
Close range | 3m | 150% of attack distance (minimum 3.37m) |
Ranged and Magic | 12m | 500% of attack distance (minimum 11.25m) |
: Change the way damage is applied.
Division | Before | After |
Damage | 250% of damage reduction | 250% (Rare), 300% (Epic) of Damage Reduction within the amount of damage that triggered the counterattack.> Counterattack damage cannot exceed the amount of damage that caused the counterattack |
Defense | Damage cannot be reduced by defense | Damage is reduced by the amount of defense ability of the hit person. |
Heavy Attack Chance | No Heavy Attack | Heavy Attack available |
: Changes the special effects of epic grades.
Grade | Before | After |
hero | Effect duration increased by 3 seconds | Counterattack damage is 300% of damage reduction |
- Reduces the cooldown time of [Morale Boost] and changes the way it is applied to area collisions.
: Changes the cooldown reduction method for area collision.
Before | After |
Apply basic collision equal to the number of collisions | Basic conflict applies to 1 person + additional conflict applies to up to 3 people |
:Adjusts the remaining cooldown reduction of the skill upon basic collision to 14%.
: Adjusts the reduction in the remaining cooldown time of the skill upon additional collision by level.
Epic | Before | After |
Level 1 | 4.50% | 3% |
Level 2 | 6.30% | 4% |
Level 3 | 8.10% | 5% |
Level 4 | 9.90% | 6% |
Level 5 | 11.70% | 7% |
- Corrects an error where [Spectrum of Agony] damage is applied to the target of provocation when attacking with a long sword skill or other weapon.
Costumes and System Improvements
- A feature has been added to hide ‘Decorative elements’ such as capes in costumes.
- The operation method of the ‘Escape’ function has been changed.
- Some of the Amitoi ‘Amount Effects’ have been significantly changed.
■ Costume
- Added the ability to hide ‘decorative elements’ such as capes in costumes.
: You can set it with the ‘Show decorations’ option added to [Mirror Boutique] – [Costume] – [Style].
: You can hide the Phantom Tracker, Protector of Innocence, Traveler of the White Night, and Fighting Warrior decoration elements. - Costume styles have been improved to display different icons depending on gender.
Decoration display on | Decoration display off |
■ Escape
- Changed the behavior when using [Escape] to go to the previous location you were playing from instead of the respawn location.
: In instance spaces such as Codex space and Paola’s Dimension Circle, you will be moved to the resurrection point as before.
■ Amitoi
- The ‘Contract Token: Abyss Bonus’ in the Amitoi quantity effect has been changed to ‘Contract Token: Abyss Cost Efficiency’.
■ Dynamic events
- In the dynamic event reward chest, ‘Token of Contract: Abyss Point’ has been modified so that it does not appear in the reward box, but is obtained immediately.
※ Points lost during the process of acquiring ‘Contract Token: Abyss Points’ and due to compensation changes are scheduled to be restored during the regular maintenance on February 21 (Wednesday).
■ Personal information
- To protect personal information, masking has been added to the account information exposed in [Preferences] – [Information].
■ Guild UI
- [Members] has been improved to display guild leaders, staff officers, and guards in different colors to distinguish them.
- An issue where the consumed resources shown in [Guild Skills] were displayed as skill level 1 costs has been corrected.
The content schedule and some settings have been adjusted.
- The schedules for ‘Stonegard Siege Warfare’ and Archboss ‘Queen Bellandir’ have been adjusted.
- Some settings during the siege have been modified.
■ Schedule changes
- The ‘Stonegard Siege Warfare’ progress schedule has been changed.
: It takes place every two weeks and starts at 21:00 on Sunday. - The progress time of ‘Queen Bellandir’ Archboss has been changed to 22:00 every Saturday.
■ Siege modifications
- When the castle is destroyed, the character at the top will fall immediately without delay.
- When transforming into a usurper, a freeze immunity buff is applied.
Some exploration codexes have been improved
- Improvements have been made to the exploration codex’s attendant NPCs and required quantities.
■ Exploration Codex
– The NPC to kill ‘Slaughterer from the Grave’ in the ‘Ruins of Turayne’ exploration codex has been changed.
Before | After |
Defeat the skeleton soldiers and skeleton archers dominated by Tevent. | Defeat Adentus |
- The quantity required for exploration codexes for ‘Cursed Wasteland’ and ‘Butcher’s Canyon’ has been adjusted downward.
: The changed exploration codex is as follows.
Region | Exploration Codex |
Cursed Wasteland | Avolos, the Wasteland Keeper |
One who Fights Against Darkness | |
Lights Over the Wasteland | |
Butcher’s Canyon | Watchers of the Valley |
Burning Sacrifices | |
Lives at the Valley |
Fixes and Improvements
■ Content error correction
- Fixed the phenomenon of falling intermittently when jumping on a crystal pillar in ‘Underground Cave of Desperation’ and ‘Underground Cave of Destruction’.
- Fixed an issue where Talus did not speak in dimensional space Talus.
- Fixed an issue where the execution skill of Kowazan and Lycan Kowazan did not show the floating effect intermittently.
- Fixed an issue where Junobote´s health would recover when the player was killed by Junobote.
- Monsters on the 5th and 6th floors of the Syleus’s Abyss have been modified to be immune to lava damage.
■ Item error correction
- The grade of the event item Five-Colored Rice Cake Soup has been changed to rare grade, and the category has been changed from elixir to food.
- An issue where the deletion dates for the three event items, five-colored rice cake soup crafting materials, were not visible has been fixed.
■ System error correction
- The issue of intermittently receiving a death penalty in areas where there should not be a penalty upon death has been fixed.
- [Ranking] – An issue where the confirmed ranking score was not displayed properly when [Guild Ranking] was reflected has been fixed.
: There is no effect on the ranking, and an error in the score notation has been corrected. - Fixed an issue where the ranking list was not displayed properly when clicking on another ranking on the [Ranking] screen.
- An issue in which local event information was not displayed after the screen moved from the map to the local event when selecting an ongoing ‘dynamic event’ in [Current Schedule] has been fixed.
- An issue where an incorrect system message was displayed when there was a reward that was not obtained in [Guild] – [Reward] has been fixed.
- An issue where the locations of party and guild members were occasionally displayed as past locations on the [minimap] has been corrected.
- An issue where the player appeared to move into the air intermittently when attempting to attack or interact with a target lower than the player has been fixed.
■ UI error correction
- The issue where the ‘Tevent’ Archboss schedule at 22:00 on the 14th was incorrectly marked as ‘Peace’ has been corrected.
- Fixed an issue where dragging was not possible on the Battle Pass screen.
- [Map] Fixed an issue where checks were not activated/deactivated in the legend window.
- Fixed an issue where locked items were displayed in the equipment enhancement window.
- Fixed an issue where the scroll UI did not disappear in the warehouse.
- Fixed an issue where the search could not be initialized after searching for a character in group chat.
- Fixed an issue where the chat input UI disappeared after leaving a party or guild.
- Fixed an issue where the UI went out of bounds when setting a combination key in the main menu.
- Fixed an issue where the text on the Delete all tokens button in the token panel UI was constantly rolling.
- Fixed an issue where the Milestone window was not called when clicking the Milestone icon.
- Fixed an issue where the image of the last worn Stellarite was displayed when the Stellarite slot was empty.
Events & Promotions
[Promotion] New product information on February 14th (Wednesday)
- Red Flower Officer and Battlefield Romance costumes have been added.