Take a look to the updates applied through regular maintenance on Wednesday, February 21, 2024. The patch notes were translated from Korean from the official website, so we apologize for any translation errors.
Milestone: The boundary between Courage and Cowardice
‘Tax Delivery: Vienta Village’ is now open.
Update details
Field dungeon contract, ‘Allied Resistance Forces Contract Scroll II’ has been added.
- “Allied Resistance Forces Contract Scroll II” has been added to obtain contracts that can be performed in field dungeons.
- The quest reward ‘Abyss Coin’ and the new accessory ‘Commandant’s Collar’ that can be crafted with Abyss Coins have been added.
■ Type
- Four types of contracts that can be completed in level 50 field dungeons have been added.
: Allied Resistance Forces Contract Scroll II: Shadowed Crypt
: Allied Resistance Forces Contract Scroll II: Syleus’s Abyss
: Allied Resistance Forces Contract Scroll II: Sanctum of Desire
: Allied Resistance Forces Contract Scroll II: Saurodoma Island
■ Where to obtain
- You can purchase 3 contracts for each dungeon per week through a general goods merchant.
- You can obtain 2 ‘Allied Resistance Forces Contract Scroll II’ from the rare blessing bag.
※ You can definitely obtain two quests, but the type of dungeon you perform is provided randomly.
※ Request forms are not provided from rare blessing bags obtained before the update.
■ Request Reward
- When completing the quest, you can definitely obtain one ‘Abyss Coin’ and ‘Dungeon Star Precious Blessing Pouch’.
: From the rare blessing bag for each dungeon, you can obtain items that can be obtained in that dungeon at a set probability. - You can craft the following items through Abyss Coins.
Item | Number Required |
Commandant’s Collar | 40 |
Dungeon-specific rare equipment boxes | 80 |
[Peace] mode Field boss and Archboss progression method has been changed.
- [Peace] The boss can be conquered by entering the “Dimensional Passage”.
- [Conflict] The boss progresses the same as before.
■ Field Boss/Archboss
- [Peace] When the boss schedule begins, two “dimensional passages” are created at the location where the boss will appear.
- When entering through the “dimensional passage”, you enter the space where the [Peace] boss is located.
: In this space, the [Peace] boss will appear 5 minutes after the omen.
: If you die in the space where the boss is, you can resurrect inside and continue the battle.
: After defeating the boss, when the event ends, all players will move to the field outside the “dimensional passage”.
※ The “dimensional passage” in the field will disappear 5 minutes after the event starts.
※ [Conflict] Field/Archboss will be played in the field as before.
We have improved the playing experience of some content and systems
- The ‘Gate of Infinity’ monster skill presentation has been improved.
- When you obtain the box reward from Paola’s Dimension Circle, you will receive an additional 500 “Contract Tokens: Abyss” points.
- The difficulty and rewards of some field dungeons have been adjusted.
■ Gate of Infinity
- The rendering of the fury skills used by monsters that appear at the Gate of Infinity has been changed.
: To enhance perception, the entire body shining has been made clearer, and the existing light source has been changed to be output simultaneously.
: Unlike regular rage skills, Gate of Infinity allows you to estimate defense timing by looking at the target’s attacking motion.
■ Adventure Codex/Exploration Codex
- If a large number of people are needed to proceed with the codex, the appropriate number of people will be displayed.
- Normal skills and defense skills can be used when transforming Henson in [Exploration Codex> Urstella Fields> One-Eyed Hawk], and the number of skills that can be used has been increased.
■ Paola’s dimension
- When you obtain the box reward from Paola’s Dimension Circle, you will receive an additional 500 “Contract Tokens: Abyss” points.
■ Field Dungeon
- The recommended party number for each field dungeon is displayed.
- The standard number of people in the field dungeon has been changed, and monster abilities and obtainable rewards have been adjusted.
Dungeon | Before | After |
Syleus’s Abyss F1-F4 Temple of Sylaveth Ant Nest | 6 people | 2 people |
Shadowed Crypt Saurodoma Island | 6 people | 4 people |
- The group members of some field dungeon monsters have been changed.
: Some monsters in Temple of Sylaveth have been changed from group to individual.
: Some monsters on the 5th and 6th floors of the Syleus’s Abyss have been changed from individual to group.
The combat balance of the sword has been adjusted and some skill errors have been corrected.
- The direct damage ability of ‘Sword’ has been increased, and the counterattack efficiency and survivability have been adjusted.
- Fixed an issue where some skills did not work properly.
■ Sword
Major changes (compared to prior notice on February 14th)
- The effect of [Spectrum of Agony] is maintained.
: We have maintained the function as we have accepted that many players use this skill to progress in battle.
※ In the process of maintaining the effect of the active skill, the increase in damage ability has been adjusted to be lower than prior notice. - Some restrictions on the damage application method for the [Counter Barrier] skill have been removed.
- The damage of the [Shield Strike] skill has been partially adjusted.
- Increases the damage of all grades of ‘Sword’ equipment.
: Approximately 6% increase in all equipment levels.
- Adjust the cooldown time and damage of [A Shot at Victory] and add basic effects.
: Adjust skill cooldown time to 27 seconds. (Previously 30 seconds)
: Adjust the basic mana consumption to 290. (Previously 250)
: The damage of sword skills increases by 20% for 6 seconds after using the skill.
: Adjust the damage by level.
Epic | Before | After |
Level 1 | 615% + 41 | 725% + 49 |
Level 2 | 615% + 50 | 725% + 62 |
Level 3 | 661% + 59 | 780% + 75 |
Level 4 | 661% + 68 | 780% + 88 |
Level 5 | 730% + 77 | 860% + 101 |
- Increases the damage of [Retaliatory Strike].
: Adjust the amount of damage increased by 65% for each success in enrage defense. (Previously 50%)
: Increases damage by level.
Uncommon | Before | After |
Level 1 | 250% + 14 | 265% + 21 |
Level 2 | 250% + 20 | 265% + 30 |
Level 3 | 250% + 26 | 265% + 39 |
Level 4 | 250% + 32 | 265% + 48 |
Level 5 | 250% + 38 | 265% + 57 |
Rare | Before | After |
Level 1 | 250% + 44 | 320% + 66 |
Level 2 | 250% + 50 | 320% + 75 |
Level 3 | 250% + 56 | 320% + 84 |
Level 4 | 250% + 62 | 320% + 93 |
Level 5 | 250% + 68 | 320% + 102 |
Epic | Before | After |
Level 1 | 250% + 74 | 380% + 111 |
Level 2 | 250% + 80 | 380% + 120 |
Level 3 | 250% + 86 | 380% + 129 |
Level 4 | 250% + 92 | 380% + 138 |
Level 5 | 250% + 98 | 380% + 147 |
- Increases the damage and strike accuracy of [Shield Strike].
: Adjusts the increased Heavy Attack Chance per 1% shield defense probability to 20. (Previously 18)
: Adjust mana consumption by grade.
Grade | Before | After |
Uncommon | 70 | 80 |
Rare | 90 | 100 |
Epic | 110 | 120 |
: Adjust the damage by level.
Uncommon | Before | After |
Level 1 | 340% + 15 | 360% + 16 |
Level 2 | 340% + 23 | 360% + 24 |
Level 3 | 340% + 30 | 360% + 32 |
Level 4 | 340% + 38 | 360% + 40 |
Level 5 | 340% + 45 | 360% + 48 |
Rare | Before | After |
Level 1 | 440% + 53 | 470% + 56 |
Level 2 | 440% + 60 | 470% + 64 |
Level 3 | 440% + 68 | 470% + 72 |
Level 4 | 440% + 75 | 470% + 80 |
Level 5 | 440% + 83 | 470% + 88 |
Epic | Before | After |
Level 1 | 540% + 90 | 580% + 96 |
Level 2 | 540% + 98 | 580% + 104 |
Level 3 | 540% + 105 | 580% + 112 |
Level 4 | 540% + 113 | 580% + 120 |
Level 5 | 540% + 120 | 580% + 129 |
※ Some stats have been adjusted downward compared to the pre-release content.
- The damage and rare grade special effect of [Strategic Rush] have been changed.
: Increases damage by level.
Uncommon | Before | After |
Level 1 | 170% + 19 | 200% + 19 |
Level 2 | 170% + 28 | 200% + 28 |
Level 3 | 170% + 38 | 200% + 38 |
Level 4 | 170% + 47 | 200% + 47 |
Level 5 | 170% + 56 | 200% + 56 |
Rare | Before | After |
Level 1 | 200% + 66 | 240% + 66 |
Level 2 | 200% + 75 | 240% + 75 |
Level 3 | 200% + 84 | 240% + 84 |
Level 4 | 200% + 94 | 240% + 94 |
Level 5 | 200% + 103 | 240% + 103 |
Epic | Before | After |
Level 1 | 240% + 113 | 280% + 113 |
Level 2 | 240% + 122 | 280% + 122 |
Level 3 | 240% + 131 | 280% + 131 |
Level 4 | 240% + 141 | 280% + 141 |
Level 5 | 240% + 150 | 280% + 150 |
: Changes the special effects of rare grades.
Grade | Before | After |
Rare | Deals 98% damage to enemies in front after charging. | When used on a target that is immune to collision, increases base damage by 40 for 6 seconds. |
- Adjust the damage and distance of [Shield Throw].
: Adjusts the shield’s movement distance to 500% of the attack distance. (minimum 11.25m)
: Adjusted so that the shield can track a certain distance more when it returns.
: Adjust the shield damage to 260%. (Previously 210%)
: Adjusts the increase in Heavy Attack Chance accuracy of the following skills by level.
Epic | Before | After |
Level 1 | 40 per victim | 60 per victim |
Level 2 | 50 per victim | 70 per victim |
Level 3 | 60 per victim | 80 per victim |
Level 4 | 70 per victim | 90 per victim |
Level 5 | 80 per victim | 100 per victim |
- Adjust the damage of [Annihilating Slash] and add effects.
: Adds the effect of reducing the remaining cooldown time of [Annihilating Slash] by 8% in proportion to the number of targets damaged.
: Adjusts the damage by level and the damage to the weakened target.
Epic | Damage per level | Damage dealt to weakened target | ||
Before | After | Before | After | |
Level 1 | 240% + 19 | 280% + 23 | 310% + 23 | 420% + 34 |
Level 2 | 240% + 23 | 280% + 28 | 310% + 28 | 420% + 42 |
Level 3 | 240% + 26 | 280% + 32 | 310% + 31 | 420% + 48 |
Level 4 | 240% + 30 | 280% + 37 | 310% + 36 | 420% + 55 |
Level 5 | 240% + 34 | 280% + 42 | 310% + 41 | 420% + 63 |
- The damage application method and epic grade special effects of [Counter Barrier] will be changed.
: Adjust cooldown time to 21 seconds. (Previously 18 seconds)
: Adjusts the shield defense probability by level.
Uncommon | Before | After |
Level 1 | 13% | 13% |
Level 2 | 15% | 14.5% |
Level 3 | 17% | 16% |
Level 4 | 19% | 17.5% |
Level 5 | 21% | 19% |
Rare | Before | After |
Level 1 | 23% | 20.5% |
Level 2 | 25% | 22% |
Level 3 | 27% | 23.5% |
Level 4 | 29% | 25% |
Level 5 | 31% | 26.5% |
Epic | Before | After |
Level 1 | 33% | 28% |
Level 2 | 35% | 29.5% |
Level 3 | 37% | 31% |
Level 4 | 39% | 32.5% |
Level 5 | 41% | 34% |
: Adjusts the counterattack distance.
Before | After | |
Close range | 3m | 150% of attack distance (minimum 3.37m) |
Long range | 12 m | 500% of attack distance (minimum 11.25m) |
: Change the way damage is applied.
Before | After | |
Damage | 250% of damage reduction | 200%, 250% of damage reduction (Epic) |
Defense stat impact | Damage cannot be reduced by defense | Damage is reduced according to the hit’s defense. |
※ Damage cap and Heavy Attack Chance functions were excluded from the pre-released content.
: Changes the special effects of epic grades.
Grade | Before | After |
Epic | Effect duration increased by 3 seconds | Counterattack damage is 250% of damage reduction |
※ The damage reduction value has been lowered compared to the previously released information.
- Reduces the cooldown time of [Morale Boost] and changes the way it is applied to area collisions.
: Changes the cooldown reduction method for area collision.
Before | After |
Apply basic collision equal to the number of collisions | Basic conflict applies to 1 person + additional conflict applies to up to 3 people |
: Adjusts the remaining cooldown reduction of the skill upon basic collision from 20% to 14%.
: Adjusts the reduction in the remaining cooldown time of the skill upon additional collision by level.
Epic | Before | After |
Level 1 | 4.50% | 3% |
Level 2 | 6.30% | 4% |
Level 3 | 8.10% | 5% |
Level 4 | 9.90% | 6% |
Level 5 | 11.70% | 7% |
- [Spectrum of Agony] has been modified to work with the basic attacks of this Sword.
- Fixed an issue where [Strategic Rush] skill could not be blocked with defensive skills.
■ Greatsword
- Fixed an issue where the [DaVinci’s Courage] effect was not applied in ‘stealth’ state.
■ Dagger
- Fixed an issue where the [Assassination Stance] effect was not applied when transformed into a wild character after using [Camouflage Cloak].
■ Crossbow
- Fixed an issue where the skill level of [Selfless Diffusion] was not reflected properly.
- Fixed an issue where the effect and duration of [Wind Snatcher] could not be enhanced with other equipment or skills.
■ Longbow
- The movement distance of [Arrow Vortex] has been modified to be affected by the wind.
■ Staff
- [Inferno Wave (Epic)] Fixed an issue where the damage amount was displayed multiple times to the target ignited.
■ Wand
- Fixed an issue where the [Full of Corruption] effect was applied to players other than the caster.
- Fixed an issue where [Swift Healing] could not be used on yourself or a friendly target while in stealth mode.
Other conveniences and improvements have been made.
- Improved UI visibility and resolved inconveniences
■ Content Marker
- The shape of the content marker has been changed so that it can be distinguished by shape in addition to color.
: The “Appendix” in the adventure codex has been improved to be classified separately.
contents | Before | after |
Adventure Codex – Main | ||
Adventure Codex – Appendix | ||
Exploration Codex | ||
Resistance Contracts | ||
Guild Contracts |
■ Content Management/Content Notification
- “Chronology” has been changed to be included in [Content Management] and [Content Notification].
: The chronology can be checked in the [Content Management] – [All] tab. - The “Auto Pin” function in the Exploration Codex has been changed to the “Recommend Exploration in Region” function.
: The name of “Pin” previously displayed in [Content Management] and [Content Notification] has been changed to “Favorites.”
: The “Exploration Recommendation in Region” function displays “Exploration Codex” that can be progressed upon entering the region, but does not force registration.
: You can change the way [Content Notifications] are displayed by turning the “Recommended exploration in the area” option on/off.
Change options | Detail |
Recommend exploration within the area – On | |
Recommend Exploration in Region – Off |
■ Other UI usability improvements
- HUD
: We have improved the ability to check with the gauge when the stamina is sufficient to use defensive skills.
: The chat viewer can now be moved in HUD editing.
: The character social interaction menu can now be called when right-clicking on the target UI or party member list.
: The character social interaction menu has been modified to close when the character menu button in the target UI is clicked. - Search exchange characteristics
: After selecting a specific item, it has been modified so that you can search for characteristics in the entire item list, rather than in the sales list.
: A function has been added to search for exchange characteristics through the equipment characteristic information window. - Post
: The “storage period after reading” for personal mail/guild distribution/local event mail has been changed from 3 days to 7 days.- Character information
: Stat Distribution -/+ button has been changed to continuously increase/decrease the stat continuously. - Battle Pass
: Accessibility has been improved by default displaying a subtab with a red dot when clicking on the parking tab. - Distribution of siege rewards
: In the siege reward distribution, the amount of Solant and Lucent has been improved to display more digits.
: The “ratio” of siege reward distribution has been improved to display without decimal places. - Special transformation
: We have improved it so that you can immediately transform into a play or camouflage transformation specified through a shortcut key.
: You can change the shortcut key through [Preferences> Shortcut Key].
We have improved the usability of the gamepad.
- Improvements have been made to enable intuitive operation in terms of battle and menu operation.
■ HUD
- We have improved the ability to recognize registered skills and cooldowns by displaying skill icons in the skill slots on page 2.
■ Item quick slot
- We have improved the ability to change items intuitively by using the “D-pad left/right” controls on the HUD.
※ You can change to the pre-update operation by changing the Turn on Stellar Vision item in Settings > Gamepad > Controls > Customization to “Left D-pad.”
■ Improved UI operation
- All UI elements on the screen have been improved so that they can be operated with the “direction keys (D-pad)”.
: Equipment Enhancement – Growth, Succession, Characteristics / Skill Enhancement – Growth, Conversion / Crafting NPC
■ Bag
- Improvements have been made so that selections can be cycled in the bag list.
- We have improved the ability to continuously move the selection by pressing and holding the arrow key.
■ Item tooltip
- We have added the “View full menu” function to enable navigation of all menus on one page.
: Frequently used and important operations are provided with the same shortcut buttons as before, and have been changed to allow access to the full menu when operating L3.
Before | After |
page transition | See full menu |
■ Error correction
- Fixed an issue where the same screen was displayed repeatedly when using “View Rewards” in the local event reward window.
- Fixed an issue where the camera was minimized when opening the instantaneous seat area.
- Fixed an issue where the presentation did not appear when selecting a disabled UI.
Fixes and Improvements
■ Content improvement and error correction
- Paola’s Dimension Circle
: The issue where the lever and lift were displayed intermittently in the elevator in [Butcher’s Canyon] has been corrected.
: After the poison bag is destroyed in [Underground Cave of Destruction], it has been modified so that it is not targeted by the dagger skill ‘Frenzied Sword Dance’. - Gate of Infinity
: Fixed an issue where the ‘Old Wizard’s Eye’ in [Out of Sight] did not go berserk even after 5 minutes.
: In [Swirling Firestorm], the phenomenon in which the flame whirlwind summoned by the ‘Exploding Flame Desert Wizard’ attacks intermittently has been corrected.
: Fixed an issue where the boss’s [Gate’s Mana] buff icon was not displayed when retrying. - Field Dungeon
: Fixed an issue where monsters could not be tracked in some areas of Saurodoma Island.
: Fixed an issue where nearby monsters would suffer status abnormalities when using glowing coral on Saurodoma Island.
: The ‘Thick Reptilian Tail’ and ‘Thick Raptilian Tail’ buffs that can be obtained on Saurodoma Island have been changed to be visible in the party UI.
: The duration of ‘Thick Reptilian Tail’ has been changed from 2 minutes to 5 minutes, and the ‘Thin Reptilian Tail’ buff cannot be obtained when the ‘Thick Raptilian Tail’ buff is present. - Dynamic events
: When attempting to acquire items after the maximum quantity of 999 for delivery in a dynamic event, a system message has been improved to inform you that acquisition is not possible. - Codex/Contract
- Fixed an issue where if you die during [Grayclaw Forest > Moon and Wolf], the goal is not achieved even if you use runes on the selected tombstone.
- An issue where the action would stop when multiple people attempted to talk to the escort at the same time in a personal quest has been fixed.
■ System improvements and error corrections
- When forming a [party], the issue where “party member number” appears different for each party member has been corrected.
- An issue where the camera rotation was released when pressing the Alt/Ctrl key while rotating the camera by dragging the mouse has been fixed.
- An issue where the “Show Decorations” setting was not reflected to others intermittently immediately after purchasing “Style” in [Costume] has been fixed.
- An issue where the size of the pattern was not reflected properly when applying it after changing the size of the “pattern” in [Costume] has been corrected.
- An issue where the guild leader of the guild ranked 1st in guild rankings could not use [Transcendence Skills] – [TTranscending Power: Gale] has been fixed.
- Fixed an issue where the tooltip of the ignition effect icon in PC information disappeared.
- Fixed an issue where chat categories could not be switched using the Tab key in the chat input field.
- Improvements have been made so that voice chat guide messages are displayed in the chat window when voice chat is available.
- The terms “damage” and “damage” in the game have been unified as “damage.”
■ Equipment error correction
- Fixed an issue where the ‘Tevent’s Screaming Bow’ effect was not applied in situations where there was a large elevation difference.
- Fixed an issue where the ‘Vast Destruction’ proficiency was not applied to the ‘Queen Bellandir’s Scepter’ effect.
- Fixed an issue where ranged and magic critical hits were incorrectly displayed in the growth information for ‘Kowazan’s Twilight Blade’.
■ Improved graphics/direction
- The icons for ‘Sophia’s Strength Bracelet’, ‘Rutaine’s Mysterious Bracelet’, ‘Sophia’s Strength Necklace’, and ‘Robert’s Focus Necklace’ have been changed.
- When selecting a request list, we have added a visual to the contract and abandon buttons to make it easier to recognize that the selection is reflected.
- An emphasis effect has been added when entering the Mirror Boutique after acquiring a new costume.
- The presentation and sound shown when the weapon appearance is equipped have been improved.
- Added sound output when opening the emotional expression UI.
- When you click on the regional exploration codex notification at the bottom of the content notification, the list selected in the content management window is highlighted.
- Improvements have been made to display ‘characteristic growth status’ on items in the equipment growth window.
- When multiple icons overlap on the map, we have improved the ability to check the icons in a list format.
- The design of the hunting ground information window has been changed.
- The visibility of characteristic information displayed on equipment items has been improved.
■ UI error correction
- Fixed an issue where the mouse could not scroll in the configuration description area.
- Fixed an issue where the obtained solant was not visible in the lucky bag usage results window.
- Fixed the issue of UI overlapping when there are many equipment items in the equipment characteristics window.
- Fixed an issue where a temporary icon was displayed when selecting a locked item in attribute switching.
- The ‘Siege Golem Untransformation’ icon has been modified to not be displayed when transforming in content.
: Henson’s transformation in the Ursa Field Exploration Codex, Double Key’s rat transformation in Tyrant’s Island, etc.
Event & Promotion Information
[Event] February 21st event information
- Attendance event with Herpy will be added.